Showing posts with label World of Warcraft. Show all posts
Showing posts with label World of Warcraft. Show all posts

Wednesday, February 18, 2009

World of World of Warcraft



Blizzard Entertainment's new MMO unveiled- World of World of Warcraft.

World of world of Warcraft puts you in the shoes of someone imagining they're in the shoes of an elf, an orc or a human- Essentially, all the playable classes in World of Warcraft.

Considered by many as Blizzard's answer to The Sims, World of World of Warcraft, players create avatars of World of Warcraft players and then they're completely immersed in the world of a real World of Warcraft player.

Blizzard has gone to great lengths to create a fully interactive experience- complete with difficult challenges like having the player's avatar lose his internet connection during critical moments of a raid boss fight. The player then has to quickly re-establish connection through a call to the ISP or risk failing to enable his connection back to the World of Warcraft. If he fails the connection challenge, he also fails the boss challenge.

World of World of Warcraft will be available in stores Mid 2009.

Monday, December 29, 2008

Beyond web 2.0

I feel that MMOs are the next frontier in getting attention. Let's face it, the majority of the nerds players are reading forums and indulging in obsessive behavior patterns that make World of Warcraft a viable avenue of exploration in terms of web2.0 marketing. More updates as I progress. In the meantime, here's some excellent Warcraft Machinima.

The Craft of War: BLIND from percula on Vimeo.

Sunday, December 28, 2008

Warcraft Epic Nerdspeak

I play it. Albeit no longer in the amounts I used to. Recently I came across this forum posting full of epic win.

Background: Often players in the World (of Warcraft) often allude to the fact that they spend their lives in game more often than they do in the real world thus equating game servers as "the matrix". This post describes perfectly, the ever present contest of wills between the casual players (those who do not devote as much time therefore do not attain the best gear) and the hardcore players (who attain the best gear but not necessarily spend even more time).

Since Blizzard is a business entity, it makes profit sense to cater to the majority who ARE casuals. The resulting backlash of giving free epic (good gear) to those players have since sent waves throughout the World's most profitable MMORPG.

The following is a reproduction of the forum post I encountered. Enjoy:
Blizzard: "Hello Aschenbach"

A: "Who are you?"

Blizzard: "I am Blizzard, I created the World. I've been waiting for you. You have many questions, and although the process has altered your consciousness, you remain irrevocably...a Bad. Ergo, some of my answers you will understand, and some of them you will not. Concordantly, while your first question may be the most pertinent, you may or may not realize it is also the most irrelevant."

A: "LAWL LFG Naxx?"

Blizzard: "Sigh....Your life is the sum of a remainder of an unbalanced checkbook inherent to the programming of the World. You are the eventuality of an anomaly, which despite my sincerest efforts I have been unable to eliminate from what is otherwise a harmony of mathematical precision. The cost of construction is too great, and the burden of your QQ is too loud. While it remains a burden assiduously avoided, it is not unexpected, and thus not beyond a measure of control. Which has led you, inexorably, here."

Blizzard: "The World is older than you know. I prefer counting from the emergence of one integral anomaly to the emergence of the next, in which case this is the third expansion."

A: "This is gay."

Blizzard: "Precisely. As you are undoubtedly gathering, the anomaly's systemic, creating failure in even the most simplistic encounters."

Blizzard: "The first World I designed was quite naturally perfect, it was a work of art, flawless, sublime. A triumph equaled only by its monumental failure. The inevitability of its doom is as apparent to me now as a consequence of the imperfection inherent in every human being, thus I redesigned it. A clear progression path, difficult encounters with subpar rewards. I tried to teach you that life isn't fair, corresponding with your true nature. However, I was again frustrated by failure. I have since come to understand that the answer eluded me because it required a lesser mind, or perhaps a mind less bound by the parameters of perfection. Thus, the answer was stumbled upon by another, an intuitive program, initially created to investigate certain aspects of the human psyche. If I am the father of the matrix, he would undoubtedly be my domestic partner"

A: "Ghostcrawler."

Blizzard: "As I was saying, he stumbled upon a solution whereby nearly 99.9% of all test subjects accepted the program, as long as they were given free purples, even if they were only aware of their badness at a near unconscious level. While this answer functioned, it was obviously fundamentally flawed, thus creating the otherwise contradictory systemic anomaly, that if left unchecked might threaten the system itself. Ergo, those that refused the program, while a minority, if unchecked, would constitute an escalating probability of disaster."

A: "Age of Conan...."